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Vengeance
ARC RAIDERS · all Vengeance products

Vengeance

Time-tested · 11/4/2026Last check: 11/10/2026

Vengeance for ARC Raiders with Memory Aimbot, player ESP, loot filters and radar. Explore features, screenshots and 1, 3, 7 or 30-day keys on Playmate Market.

Total$3.94
Coming soon

This term is delivered manually: the key will arrive in the FunPay order chat within 2 h after payment.

  • Payment via FunPay — your money is protected by the marketplace
  • Launch instructions come with the key

Functions Vengeance

ESPRadarAimbotLoot Filter
Aim12
  • Memory Aimbot - Aims at the selected target inside the FOV while the assigned key is held.
  • Visible Check - Separate visibility check for aim target selection.
  • Aim Key / Aim Key 2 - Two configurable activation keys.
  • Smooth - Adjustable aim smoothing from 1 to 15.
  • Prediction - Movement prediction using available projectile-speed data.
  • Nearest Bone - Selects the available body point closest to the crosshair.
  • Head Lock - Locks aim to the head.
  • Neck Lock - Locks aim to the neck.
  • Chest Lock - Locks aim to the chest.
  • Draw FOV - Displays the aim circle with a configurable color.
  • Radius - FOV radius adjustment from 1 to 120.
  • Crosshair - Static center-screen crosshair with a configurable color.
Battle Mode3
  • Battle Mode Key - Toggles combat focus, hiding world item, container and extraction markers and their radar layers. Displays COMBAT FOCUS at the top.
  • Hide World Drones - Also hides world drones during Battle Mode.
  • Hide Radar Drones - Also hides radar drones during Battle Mode.
Visuals / Players22
  • Enable Box - Displays a player box.
  • Box Style - 2D Bounding, 3D Corner, None or 2D Corner.
  • Box Fill - Translucent fill for supported 2D boxes.
  • Visibility - Checks body-part visibility against scene geometry for ESP and fill colors; does not mean visible players only.
  • Body Mesh - Solid screen-space silhouette following the player pose, without a grid or stripes. Uses visibility colors when enabled and a neutral color for unknown states.
  • Visible Body / Hidden Body - Separate colors for visible and hidden body areas.
  • Enable Skeleton - Displays the player skeleton.
  • Skeleton follows Body Colors - Uses body colors or independent visible/hidden skeleton colors.
  • Player Name - Player name with separate visible and hidden colors.
  • Distance - Distance in meters with separate visible and hidden colors.
  • Weapon - Weapon name with separate visible and hidden colors.
  • Weapon Level - Adds weapon level when data is available.
  • Health Bar - Thin health bar on the left.
  • Armor Bar - Thin armor bar on the right.
  • Armor Type(lvl) - Armor-bar color based on available armor type/level data.
  • HP / Armor Values - Numeric health and armor beside their bars.
  • Damage Numbers - Floating damage numbers based on HP and shield changes; consecutive hits are combined.
  • Players Distance - Player ESP range up to 1000 m; 0 removes the player-distance limit.
  • Corpses / Corpses Distance - Player remains with a separate color and range up to 1000 m.
  • TeamId - Compact squad code 01–25 with a shared squad color; ALLY for teammates and -- for unknown squads.
  • ESP Preview - Menu preview of boxes, skeleton, name, squad, weapon, distance and health/armor bars.
  • Wounded Override Color - Separate color for wounded/downed players.
HUD8
  • Player HotBar - Up to four nearest players with name, distance, weapon, health and armor; counter of all players within the configured range.
  • Threat Score - Interface estimate from 0 to 5 based on distance, visibility and health; not an in-game rank.
  • Extraction HUD - Up to six exits with name, status and distance; timer when data is available.
  • Loot HUD - Up to five items with name, distance, value and rarity color. Respects item filters and requires Enable Items.
  • Sort by distance - Sorts Loot HUD by distance; otherwise sorts by descending value.
  • HotBar X / Y; Extraction X / Y; Loot HUD X / Y - Independent panel positions.
  • Reset HotBar pos / Reset Extraction pos / Reset Loot pos - Resets each panel position.
  • HUD Drag - Drag panels by an empty area while the menu is open.
Visuals / World - ARC drones5
  • Enable Drones - Displays ARC drones/machines in the world.
  • Global Max Distance / Per-type Max Distance - Global and individual ranges up to 1000 m, with toggles and colors per type.
  • Show Drone Icons - Compact ARC icons with preserved aspect ratios.
  • Show Distance Text - Distance beside each name.
  • ARC Types - Bombardier, Hornet, Rocketeer, Fireball, Pop, Surveyor, Wasp, Tick, Turret, Bastion, Leaper, Spotter, Snitch, Shredder, The Queen, Sentinel, Turbine, Matriarch, Skulker and Bully.
Visuals / World - Containers and extractions16
  • Enable Containers - World containers and objects with individual toggles, colors and ranges.
  • Global Max Distance / Per-type Max Distance - Global and per-type container ranges up to 1000 m.
  • Show Distance Text - Distance beside container names.
  • Supply Cache - Supply containers with a cargo-crate icon.
  • ARC Wreck - Destroyed ARC remains with a dedicated icon.
  • Weapon Case - Weapon containers.
  • Ammo Box - Ammunition boxes.
  • Medical Bag - Medical bags.
  • Backpack - Backpacks.
  • Grenades - Grenade containers.
  • Probe / Crashed; Probe / Alive - Separate toggles and ranges for crashed and intact probes.
  • Raider Container - Raider containers.
  • Cart Crate - Crates on carts.
  • Security Camera - Surveillance cameras.
  • Quest Container - Quest containers.
  • Enable Extractions / Extraction Distance - World exits with a separate color and range up to 1000 m.
Visuals / Items14
  • Enable Items - Enables world item ESP.
  • Max Distance - Item range up to 1000 m.
  • Minimum Value - Standard minimum-value filter from $0 to $30000.
  • Show Icons - Item icons on rarity backgrounds.
  • Show Type - Item category from the catalog.
  • Show Value / Show Weight - Value and weight, combined into a compact line when both are enabled.
  • Show Distance - Distance beside item names.
  • Rarity Colours - Common gray, Uncommon green, Rare blue, Epic purple-pink and Legendary gold.
  • Items: Rarity - Independent Common, Uncommon, Rare, Epic and Legendary toggles.
  • Items: Type / Materials - Basic Material, Refined Material, Topside Material and Recyclable filters.
  • Items: Type / Equipment - Quick Use, Shield, Augment, Modification and Blueprint filters.
  • Items: Type / Weapons - Hand Cannon, Battle Rifle, Assault Rifle, Sniper Rifle, SMG, Shotgun, Pistol, LMG and Special Weapon filters.
  • Items: Type / Other - Ammunition, Key, Trinket, Nature and Misc filters.
  • Item Text - Fixed 12 px outlined text with opaque name, category and value/weight.
Visuals / Loot Filter7
  • Enable Loot Filter - Dedicated price and item whitelist filter replacing standard Minimum Value, Rarity and Type filters.
  • Search items... - Searches original and translated names in the menu; checkboxes determine the ESP whitelist.
  • Min Value / Max Value - Price range $0–$30000 for the list and displayed loot. Max Value 0 means no upper limit; on first opening a zero maximum becomes 30000.
  • Item Checkboxes - If any item is selected, displays only selected items within the price range; otherwise displays all items matching the price.
  • Select All - Selects visible list items respecting search and price filters.
  • Clear All - Clears visible list selections.
  • Items List - Catalog with icons, rarity, value and selected count, sorted by ascending value.
Radar18
  • Enable Radar - Player radar with a compact local-player arrow and thin border.
  • Map on radar - Map background detected automatically after entering a raid.
  • Map opacity - Adjustable from 0.1 to 1.0.
  • Floor - Automatic, Upper / surface or Lower / underground on multi-level maps.
  • Map Layers - Exits/hatches, locked doors, quests and event locations depending on the map. These are map markers, not confirmation of active raid events.
  • Waypoints / Clear waypoint - Ctrl-click the radar with the menu open to set a waypoint; Clear waypoint removes it.
  • Radar Zoom - Map/radar scale from 0.1 to 8.0.
  • Radar X / Radar Y / Radar Size - Position and size from 100 to 600 px; draggable while the menu is open.
  • Radar Players - Player direction arrows and distances with a separate teammate color.
  • Draw Items / Item Radar Dist - Radar items with a separate range up to 1000 m; loot filters apply.
  • Show Item Icons / Show Item Distance - Item icons and name/distance labels colored by rarity.
  • Draw Corpses / Corpses Radar Dist - Player remains with a separate range up to 1000 m.
  • Draw Drones / Drone Radar Dist - Radar drones with a global range up to 1000 m.
  • Show Drone Icons / Show Drone Distance - Icons and optional compact distance; drone names are not displayed on the radar.
  • Draw Extractions / Extraction Radar Dist - Radar exits with a separate range up to 1000 m.
  • Draw Containers / Cont. Radar Dist - Radar containers with a global range up to 1000 m.
  • Varieties / Radar Drones - Independent toggles and ranges for all 20 drone types, separate from world ESP.
  • Varieties / Radar Containers - Independent toggles and ranges for ARC Wreck, Weapon Case, Ammo Box, Medical Bag, Backpack, Grenades, Supply Cache, Probe / Crashed, Probe / Alive, Raider Container, Cart Crate, Security Camera and Quest Container.
Palette5
  • Visible Color / Hidden Color - Separate visible/hidden colors for boxes, skeletons, names, weapons and distance.
  • Visible Body / Hidden Body - Separate solid body-fill colors.
  • Wounded / Corpse / Radar Colours - Colors for wounded players, remains and visible radar enemies.
  • Drone / Container Colours - Individual ARC and container-type colors.
  • FOV / Crosshair / Extractions - Separate aim-circle, crosshair and exit colors.
Misc8
  • Increased Brightness - Increases scene brightness through exposure adjustment.
  • Brightness - Strength from 0.00 to 1.00.
  • Flashlight Override - Changes flashlight parameters.
  • Flashlight Brightness - Adjustment from 100 to 500000.
  • Flashlight Color - Configurable flashlight color.
  • Auto Fire - Repeated left clicks while the assigned key is held; does not detect a target under the crosshair.
  • Auto Fire Key - Configurable auto-fire key.
  • Function Markers - Brightness, flashlight and auto-fire options have red menu markers.
Config7
  • Config Name - Name for a new or overwritten configuration.
  • Configuration List - Selects a saved profile and copies its name to Config Name.
  • Save - Saves current settings to JSON; creates a new profile or overwrites an existing name.
  • Load - Applies the selected profile.
  • Refresh - Refreshes the configuration-file list.
  • Delete - Deletes the selected settings file.
  • Autosave - Saves changed current settings to the default profile; named profiles are managed separately.

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