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Vengeance

Vengeance

Working · 11/8/2026Last check: 11/10/2026

Buy Vengeance for ROB RUN at Playmate Market. Aimbot in Full, Player and Vehicle ESP, world objects, radar auto zoom, Battle Mode and configuration profiles.

Total$4.03
Coming soon

This term is delivered manually: the key will arrive in the FunPay order chat within 2 h after payment.

  • Payment via FunPay — your money is protected by the marketplace
  • Launch instructions come with the key

Functions Vengeance

Aimbot (Full)ESPRadarBattle Mode
Versions and Controls5
  • Full includes aiming; Lite disables aiming while retaining core ESP, world objects, radar, Battle Mode and profiles.
  • Right Shift opens/closes the menu; aiming pauses while the menu is open.
  • F4 is used at startup continuation and is not the menu key.
  • The master overlay switch controls visual rendering separately from aim activation.
  • Menu sections: Aim, Visuals, World, Radar, Misc and Config.
Aimbot (Full)8
  • Hold-key aiming; right mouse button by default, disabled initially.
  • Aim FOV: 10–500 pixels; eligible targets are ranked by proximity to the targeting-area centre.
  • Smoothing: 1–30; higher values produce slower, smoother movement.
  • Target bone: pelvis, chest, neck or head.
  • Maximum targeting distance: 10–1000 m.
  • Separate NPC targeting; the local character and dead characters are excluded.
  • Configurable-color FOV circle, independent of the aim-enabled switch while visual rendering is enabled.
  • Aiming stops on key release, menu opening, loss of game focus or missing fresh data.
Battle Mode7
  • Keeps opponents in Player ESP and radar while hiding world labels and vehicles.
  • Default F6 toggle key; supports keyboard keys and mouse buttons.
  • One toggle per press; holding the key does not repeat.
  • Clan battles use attacker/defender sides and hide the local side.
  • In the open world, members of the same non-empty clan are hidden; police are allies when your role is police.
  • Dead characters and ordinary NPCs are excluded; police NPCs may remain opponents for other roles, subject to the Police filter.
  • BATTLE MODE indicator beside an enabled radar; saved category switches are preserved.
Player ESP7
  • Players, names, clan tags, COP markers and entity IDs.
  • Skeletons use measured joints with smoothing; missing joints are not invented.
  • Full and corner boxes.
  • Distance in metres; thin health bar only when current and maximum HP are available.
  • Player ESP distance: 10–1000 m, independent of radar settings.
  • Separate Police, NPC, dead-character and local-player filters.
  • In-menu preview of boxes, skeletons, labels and supported indicators.
Equipment and Labels5
  • Held weapon/item when its description is available.
  • Armor-presence indicator; numeric amount or durability only when available.
  • Separate role, clan-tag and entity-ID toggles.
  • Available character states: firing, sprinting, crouching, reloading, arrest and knockout.
  • Skeleton line thickness: 1–4.
Vehicle ESP7
  • Cars and helicopters in the world.
  • Oriented 3D boxes when dimensions and orientation are available.
  • Vehicle name and distance with configurable color and opacity.
  • Vehicle ESP distance: 20–1500 m.
  • Owner or available/unowned state; number of detected characters associated with the vehicle.
  • Engine state, cargo presence and speed in km/h when data is available.
  • Separately enabled details with a 10–500 m detail distance.
Items and Containers10
  • Separate filters for loose items, cash, loot nodes, bags, containers and cargo.
  • Known stack counts or cash amounts in labels.
  • Available vehicle remains, furniture, building and plot loot stores.
  • Option to display objects known to be empty/taken; unknown state is not treated as empty.
  • Item range: 10–1000 m, limited by overall world range of 10–1000 m.
  • Two-row labels: name above, distance below.
  • Overlapping-label suppression with nearby-object and item priority.
  • Russian translation for items, containers and vehicles while preserving weapon designations, nicknames and owner names.
  • Brief retention of last successful markers during read failures; confirmed removal applies immediately.
  • Bag/container ESP does not automatically reveal every object’s full inventory.
Cameras and Map Objects8
  • Surveillance-camera markers and broken-state indicators when available; no access to camera video feeds.
  • Guard posts, alarms and security panels.
  • Medical cabinets and medical locations.
  • Doors and interaction points, including supported vault locations.
  • Other interaction points and map points of interest.
  • Traders and vehicle spawn/service points.
  • Hideouts and workstations, including supported cargo-processing or exchange locations.
  • Banks and roulette locations.
Radar7
  • Grid radar with character markers and local direction arrow; no full location-map background.
  • Rotate with camera; size: 100–400 px.
  • Manual zoom: 0.05–5.00 and configurable X/Y screen position.
  • Character direction arrows, names and distances.
  • Distant contacts are dimmed and clamped to the radar edge.
  • Separate vehicle switch; icons without vehicle names, with distance controlled by Radar labels.
  • Player radar works independently of ordinary Player ESP and uses Police, NPC and Battle Mode filters.
Radar Auto Zoom5
  • Smooth proximity zoom toward eligible nearby living contacts, returning to manual zoom afterward.
  • Reaction range: 30–500 m; maximum auto zoom: 0.05–5.00.
  • Response time: 0.15–2.00 seconds.
  • Ignore same clan, dead characters, ordinary NPCs and allied police; Battle Mode adds its filters.
  • Manual zoom is preserved and auto zoom does not zoom out below that baseline.
Palette and Interface9
  • Separate colors for names, boxes, skeletons, weapons, distance, health, police and radar contacts.
  • Colors for vehicles, items, containers, medical objects, cameras and services.
  • Opacity for supported elements, FOV color and menu accent.
  • Restore the current theme’s default palette.
  • World-label size setting: 9–20 px; scaling every label is not guaranteed.
  • English/Russian interface with immediate translation updates.
  • 75% or 85% menu scale and automatic screen fitting.
  • Animated background and search across English/Russian setting names.
  • Diagnostics for player, skeleton, vehicle and object counts, read time and snapshot age.
Profiles and Session Behavior5
  • Create named JSON profiles; save, load, rename and delete profiles.
  • Refresh profile list and autosave changes to the current configuration.
  • Profiles retain visuals, aiming, radar, Battle Mode binding, colors and appearance.
  • After confirmed game exit, the session stops and Discord.exe processes are terminated.
  • Ctrl+F4 pauses the game session without closing Discord.

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