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Fecurity

Fecurity

Time-tested · 11/10/2026Last check: 11/11/2026

Fecurity ROB RUN with Silent Aim, Vectored Aim, ESP, Glow, Chams, radar and Skin Changer. View all features, screenshots, requirements and prices on Playmate Market.

Total$4.21
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  • Your key arrives right after payment
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  • Launch instructions come with the key

Functions Fecurity

Silent AimRadarESP & ChamsSkin ChangerFreecam
Aim Assist23
  • Enabled - master aim-assistance switch.
  • Vectored Aim - turns the camera toward the selected target.
  • Silent Aim - changes shot direction while keeping the camera direction unchanged.
  • Movement prediction - leads moving targets using measured velocity and the age of their displayed position.
  • Spread prediction - compensates predicted spread with Vectored Aim.
  • No Spread (Silent Aim) - compensates predicted single-ray spread, including steady ground movement; transitional states may be skipped.
  • At Shoot - additionally activates aiming while the fire button is held.
  • Visible Only - selects points with direct line of sight.
  • Enemy Only - excludes teammates, including party and clan members.
  • Vertical Aim Speed - independent vertical Vectored Aim speed.
  • Horizontal Aim Speed - independent horizontal Vectored Aim speed.
  • FOV - limits the target-search angle relative to the viewing direction.
  • Draw FOV - displays the aim-area circle.
  • Target Switch Delay - delays switching from a valid current target.
  • Nearest Coefficient - controls how body-part priorities influence aim-point selection.
  • Maximum Distance - limits aiming range, accounting for the current weapon's range.
  • Ignore Knocked - excludes knocked players.
  • Include NPCs - allows targeting NPCs.
  • Aim Keys - two configurable hold-to-activate keys.
  • Toggle Key - separate Aim Assist toggle binding.
  • Hitbox Priority Key - increases the influence of selected hitbox priorities.
  • Hitbox Priorities - independent head, neck, torso, arm and leg priorities; unwanted areas can be excluded.
  • Hand Aim Point - adjusted endpoint hand-bone aim position to improve hit registration.
Players ESP16
  • Visuals Enabled - master visual-feature switch.
  • Enemy Only - displays enemies only; party and clan members count as teammates.
  • Box - 2D player bounding box.
  • Box Outline - additional box outline.
  • Skeleton - displays the player's skeleton.
  • Skeleton Thickness - adjusts skeleton line thickness.
  • Maximum Distance - limits player display range.
  • Maximum Corpse Distance - separate maximum dead-player display range.
  • Corpses ESP - displays dead players when model data is available.
  • Nickname - displays player names.
  • Distance - displays distance to players.
  • Held Item - displays the held weapon or item name.
  • Aiming at You - flashing marker over players aiming at you.
  • Reloading Tag - flashing reload marker beside the held-item name.
  • Role Visibility Colors - separate visible/hidden colors for cops, robbers and civilians.
  • Enemy / Team ESP Colors - independent box, skeleton and label colors, including visibility and death states.
Players Glow5
  • Glow - outline glow around player models.
  • Glow Intensity - adjusts glow intensity.
  • Glow Radius - adjusts glow width.
  • ENEMY / TEAM - separate enemy and teammate color tabs.
  • Glow State Colors - separate Visible, Invisible, Dead Visible and Dead Invisible colors for each team.
Players Chams9
  • Chams Mode - Disabled, Flat, Material, Flat Pulse or Material Pulse.
  • Flat Chams - flat model color fill.
  • Material Chams - model fill with dimensional surface lighting.
  • Flat Pulse - flat fill with pulsing model edges.
  • Material Pulse - material fill with pulsing model edges.
  • Chams Opacity - adjusts fill opacity.
  • ENEMY / TEAM - separate enemy and teammate color tabs.
  • Chams State Colors - separate Visible, Invisible, Dead Visible and Dead Invisible colors for each team.
  • Combined Glow / Chams - use Glow and Chams together.
Projectiles ESP7
  • Projectile ESP - grenade display in a dedicated Visuals tab.
  • Show Name - displays grenade names.
  • Grenade Trajectory - displays a grenade's travelled flight path.
  • Throw Preview - displays the active in-game throw preview trajectory with collision results.
  • Bullet Tracers - short-lived fading lines for your shots and other players' shots.
  • Grenades Maximum Distance - independent grenade display range.
  • Tracers Maximum Distance - independent tracer display range.
NPC ESP9
  • NPC ESP - displays game NPCs.
  • Show Name - NPC name or type.
  • Show Distance - NPC distance.
  • Guards - guard display with an independent range limit.
  • Traders - trader display with an independent range limit.
  • Bots / Police - bot and police display with an independent range limit.
  • Show State - available NPC states: idle, suspicious, alert, preparing a call, calling, hands raised or dead.
  • Cops Call Timer - time remaining for a guard's police call.
  • Show Dead - displays dead NPCs.
Objects ESP20
  • Objects ESP - displays world objects.
  • Show Name - object labels.
  • Show Distance - object distance.
  • Show State - available contents, charging, availability and object-state information.
  • Hide Empty - hides confirmed empty objects.
  • Bag Contents - bag contents with item quantities.
  • Trunk Contents - vehicle trunk contents with item quantities.
  • Loot Nodes - displays loot points.
  • Cargo - displays cargo.
  • Cash Chargers - displays cash chargers and their states.
  • Cash Nodes - displays cash locations and available amounts when data exists.
  • Player Bags - displays player bags and available owner names.
  • Vehicle Trunks - displays vehicle trunks.
  • Security Panels - security panels, hacking status and linked alarms.
  • Doors - doors and their states.
  • Safe Doors - safe doors, locking and transitional states.
  • Containers - containers and empty-state information.
  • Hide Spots - hiding places and available/occupied states.
  • Object Colors - individual colors for every object category.
  • Object Maximum Distances - independent maximum range for every object category.
Items ESP23
  • Items ESP - displays loot items.
  • Show Name - displays item names.
  • Localized Item Names - uses game translations and updates after language changes or localization-table loading.
  • Show Distance - item distance.
  • Item Count - displays quantities as xN.
  • Hide Empty - hides emptied or collected loot objects.
  • Show Unrated - independent display of items without a known rarity.
  • Loot Display: By Category - filters loot by item type.
  • Weapons - weapons.
  • Ammo - ammunition.
  • Equipment - equipment.
  • Medicine - medical items.
  • Grenades - grenades.
  • Valuables - valuable items.
  • Keys / Tools - keys and tools.
  • Cash - money.
  • Other - other items.
  • Category Maximum Distances - independent display range for each item type.
  • Loot Display: By Rarity - filters loot by rarity.
  • Common / Uncommon / Rare / Epic / Legendary / Exotic - independent toggles for each rarity.
  • Rarity Colors - individual colors for every rarity.
  • Rarity Maximum Distances - independent range for each rarity.
  • Unrated Maximum Distance - independent range for items without a known rarity.
Cars ESP9
  • Cars ESP - displays cars.
  • Show Name - car names with game localization when available.
  • Show Distance - distance to cars.
  • Maximum Distance - maximum car ESP range.
  • Box Mode - None, 2D or 3D.
  • 2D Box - screen-space bounding box around a car.
  • 3D Box - three-dimensional wireframe matching the car's size and orientation.
  • Owner Filters - separate filters for cop, robber, civilian and unowned cars.
  • Shared Vehicle Filters - owner filters also apply to Radar and Game Map.
Bases ESP21
  • Bases ESP - displays available settlement bases without a separate range limit.
  • Owner - base owner's name.
  • Clan - clan tag and name.
  • Buildings - main building, fence and extensions.
  • Building Names - localized building labels when translations exist.
  • Base State - locking, construction and base relocation.
  • Distance - distance to the base.
  • Bases List - separate panel listing bases, owners, distances and raid states.
  • Transparency - adjusts base-information transparency.
  • Raid State - buildings under raid and raid-lock timers.
  • Defense Blocks / Modules - defense blocks, module presence and defense points.
  • Open Doors - count of open doors among known building doors.
  • VIP - VIP status and remaining time.
  • Workbenches - money-laundering, cargo-opening/exchange, production, cargo-charging and crypto-farm equipment.
  • Facility State - working/idle state, timers, cargo quantities and equipment readiness.
  • Money Laundering Info - dirty/clean money, activity and cable state.
  • Storages / Containers - base storage and container occupancy.
  • Building Loot - cargo left inside buildings.
  • Facility Contents - available item and cargo lists inside equipment.
  • Base Door Warning - open-door warning for your base with distance and direction, independent of the main HUD toggle.
  • Base Colors - separate colors for your own, clan and other bases.
General / Weapon3
  • Invisible Opacity - adjusts hidden ESP-object opacity.
  • No-Recoil - disables weapon recoil.
  • Auto Pistol - automatically fires a semi-automatic pistol while the fire button is held.
Triggerbot18
  • Triggerbot - automatically fires when the crosshair is over a valid target.
  • Activation Key - configurable activation binding.
  • Activation Mode - hold, toggle or always active.
  • Settings Mode - global settings or separate weapon profiles.
  • Weapon Profiles - Global, Pistol, Automatic and Other profiles.
  • Override Global - overrides global settings for a selected weapon group.
  • Hitboxes - selects head, torso and legs.
  • Reaction Delay - reaction delay before firing.
  • Click Hold - fire-button hold duration.
  • Click Interval - interval between clicks.
  • Hitbox Scale - adjusts the checked trigger area size.
  • Maximum Distance - target range limit.
  • Target Roles - independent cop, robber and civilian permissions.
  • Enemy Only - excludes teammates, party and clan members; available in each profile.
  • Visible Only - triggers only on visible targets.
  • Ignore Dead - ignores dead players.
  • Ignore Knocked - ignores knocked players.
  • Ignore in Vehicle - ignores players inside vehicles.
Radar / Game Map26
  • Radar - separate on-screen radar.
  • Rotate with Camera - rotates radar with the camera.
  • Radar Names / Distance - names and distances on radar.
  • Radar Range - radar range.
  • Radar Size / Position - radar screen size and position.
  • Radar Opacity - radar transparency.
  • Game Map - additional markers on the game's standard maps.
  • Minimap - markers on the minimap.
  • Big Map - markers on the large map, accounting for zoom and panning.
  • Map Names / Distance - names and distances on the game map.
  • Map Opacity - game-map marker transparency.
  • Marker Size - adjusts marker size.
  • Look Direction - displays viewing direction.
  • Marker Outline - marker outlines.
  • Edge Markers - target indicators at the map edge.
  • Marker Categories - players, NPCs, bases, cars and security cameras.
  • Player Role Filters - cops, robbers and civilians.
  • Show Broken Cameras - displays broken security cameras.
  • Show Dead - displays dead characters on map and radar.
  • Show Teammates - displays teammates, including party and clan members.
  • Category Maximum Distances - independent ranges for players, NPCs, bases, cars and cameras.
  • Role Colors - separate cop, robber and civilian colors.
  • Object Marker Colors - independent NPC, car, camera, base and unknown-target colors.
  • Teammate Color - independent teammate color.
  • Aiming at You Color - highlights players aiming at you.
  • Vehicle Owner Filters - Cars ESP owner filters also apply to map and radar.
HUD / Warnings11
  • HUD - movable information panel.
  • Police Approaching - approaching-police warning with count, distance and direction.
  • Police Maximum Distance - police-warning range limit.
  • Aiming at You - warning with name, distance and direction of a player aiming at you.
  • Pop-up Notifications - pop-up warnings for approaching police and players aiming at you.
  • Base Doors - separate warning for open doors, fence gates and garage doors at your base.
  • Base Door Direction - direction, distance and number of known open doors; works with HUD disabled.
  • HUD Offsets - horizontal and vertical widget offsets.
  • HUD Scale - widget scaling.
  • HUD Background - background transparency.
  • Widget Dragging - drag HUD and base-warning widgets while the menu is open.
Player List9
  • Player List - movable server-player table.
  • Distant Players - unloaded players remain listed using available names and IDs.
  • Column Selection - name, clan, role, distance, held item, state and ID columns.
  • Sorting - sort by distance, name or role.
  • Maximum Rows - maximum displayed row count.
  • Role Colors - colors rows by player role.
  • Threat Highlight - red highlight for players aiming at you.
  • Scale / Background - table scale and background transparency.
  • Dragging - move the table while the menu is open.
Battle Mode15
  • Battle Mode - quickly switches to reduced combat visuals.
  • Activation Key - configurable binding.
  • Activation Mode - toggle or hold.
  • Auto Enable - activates when someone aims at you or police approach.
  • Auto Disable After - deactivates after a configured time without threats.
  • Skeleton Only - displays players as skeletons only during combat mode.
  • Visible Only - displays only visible players during combat mode.
  • Limit Distance - independent combat-mode player range limit.
  • Hide Knocked - hides knocked players.
  • Hide Team - hides teammates, including party and clan members.
  • Hide Game Map - hides map and radar during combat.
  • Hide HUD - hides HUD during combat.
  • Hide Player List - hides the player list during combat.
  • Hide Glow - disables Glow during combat.
  • Hide Aim FOV - hides the aim FOV circle during combat.
Free Camera11
  • Free Camera Enabled - enables free-camera use.
  • Toggle Key - toggles camera activity separately; F7 by default, without changing the Enabled checkbox.
  • Mouse Look - mouse-controlled viewing.
  • WASD Movement - moves the camera with standard movement keys.
  • Vertical Movement - Space to ascend and Ctrl to descend.
  • Speed Boost - accelerates while Shift is held.
  • Movement Speed - base movement speed.
  • Mouse Sensitivity - viewing sensitivity.
  • Boost Multiplier - acceleration multiplier.
  • Player Input Block - blocks character controls while free camera is active.
  • Camera Restore - restores normal camera and character controls after deactivation.
Overlay / Interface9
  • Screen Protection - hides the overlay from supported screen-capture methods.
  • V-Sync - overlay vertical synchronization.
  • FPS No Limit - disables the overlay frame-rate limit.
  • Frame Limit - overlay FPS limit.
  • Distance Unit - distance-unit selection.
  • Menu Key - configurable menu binding.
  • Interface Scale - interface scaling.
  • Interface Colors - border, text, description, background and UI-state colors.
  • Color Templates - ready-made color samples for quick selection.
Skin Changer13
  • Enabled - master switch for local appearance replacement.
  • Weapon Skins - applies compatible skins to the held weapon.
  • Weapon Skin Selection - selects a skin for the current weapon.
  • Clothing Skins - replaces the local character's clothing appearance.
  • Male Outfit - independent male outfit selection.
  • Female Outfit - independent female outfit selection.
  • Car Skins - applies compatible vehicle materials and appearances.
  • Car Appearance Selection - suitable variants for the current vehicle; owned cars are considered while on foot.
  • Compatibility Filter - filters skins compatible with the selected weapon or car.
  • Localized Names - game names for outfits, skins and cars when localization is available.
  • Default - restores the default appearance.
  • Independent Categories - separate weapon, clothing and car toggles.
  • Client-side Appearance - appearance changes are client-side.

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